Porting an Application from AppleScriptObjectiveC to Xamarin/C#

This ended up taking less time than I thought it would, as it turns out, about 90% of the work I did on the Swift version was usable with little modifications in the Xamarin version. Like mostly differences between variable declarations in C# vs Swift, object inits, etc.

Links:

ASOC Original
Swift Version
Xamarin/C# Version

So in terms of just coding, MS and the Xamarin team have done a really good job. Like, there’s very few things that actually tripped me up going from Cocoa to Xamarin. Usually, it was odd things, like having to use Environment.Username to get the current user name because NSUsername() isn’t an option, or similar. Like little things that are annoying more than OH GOD NO. The syntax MS uses for the .NET Core Mac bits is really similar to the Swift implementation in Cocoa, which is a huge benefit to anyone looking to use VS.

I think a lot of that is just C# and .NET being things that have existed for a while outside of the Mac, and so you’re going to have odd little differences where they’re not going to implement NSUsername() when they have something that already works.

As an aside, Git is just awful, can someone please invent something that doesn’t have a UI/UX that only Linus Torvalds could love? Also, VS’s Git interface is…it is a thing, it exists but it is not very good even for simple things. Also, if you have any idea you may ever want to use Github et al for your project ALWAYS SAY YOU WANT TO USE GIT WHEN YOU CREATE THE PROJECT. Ye gods did dealing with that suck.

The major thing is dealing with the UI. It’s very reminiscent of when Interface Builder was not a part of Xcode. To build a UI in Visual Studio, you basically shell out to Xcode, build your storyboards there, then dump back in to VS. No SwiftUI yet, but there’s no reason you couldn’t do it. (It is still amusing to me that VS will have native ARM support on the Mac before it does on Windows.) You also need Xcode to publish to the MAS if that is your wish. I’m honestly not sure there’s a way to not need Xcode for the UI bits that wouldn’t be more trouble than it’s worth, but I could be wrong, and I’d be happy to be wrong.

Could you use Visual Studio: Mac for “real” development or cross-platform development? I think you could and if they fix a few relatively minor issues, it would be not awful at all.

I mean, for the purposes of my experiment, I was rather happy with VS/Xamarin/C#/.NET, and I am glad I’ve done the work I have in PowerShell, that was quite a help. Now, if you could use PowerShell in VS:Mac, that would be awesome, since you know, PowerShell is available for the Mac and all.

Just sayin’…